How can I balance resolving player actions with existing rules? – rpg.stackexchange.com 13:06 Posted by Unknown No Comments My question is how to manage to not create unbalanced changes to the game when making the resolution of player's actions that are not covered by the rules, specifically considering damage and effects. ... from Hot Questions - Stack Exchange OnStackOverflow via Blogspot Share this Google Facebook Twitter More Digg Linkedin Stumbleupon Delicious Tumblr BufferApp Pocket Evernote Unknown Artikel TerkaitFind the tangent of the sum of inverse tangents – codegolf.stackexchange.comHow do I begin to explain that my orcs may survive by eating soil? – worldbuilding.stackexchange.comWhy this sequence converges to irrational number? – math.stackexchange.comJesus saves, Bart shaves – ell.stackexchange.comWhy does this code generate much more assembly than equivalent C++/Clang? – stackoverflow.comKill it With Fire – codegolf.stackexchange.com
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