How can I clean up excessive player-created rubble? – gamedev.stackexchange.com 07:37 Posted by Unknown No Comments In my latest game I'm making, you can slice a 2D object arbitrarily, demonstrated in this gif: You can continuously cut it into hundreds or thousands of pieces. This doesn't create a lot of lag, ... from Hot Questions - Stack Exchange OnStackOverflow via Blogspot Share this Google Facebook Twitter More Digg Linkedin Stumbleupon Delicious Tumblr BufferApp Pocket Evernote Unknown Artikel TerkaitI have polearm mastery and a reach weapon. I am walking towards an enemy. When I am within 10 feet of the enemy, can I make an opportunity attack? – rpg.stackexchange.comWhy doesn't biblatex work with BibTeX? – tex.stackexchange.comWhat is the significance of deciding the convention of 1 rad = 180 degree over pi – math.stackexchange.comHelicity quantization of massless particles – physics.stackexchange.comComputing limit of integral – math.stackexchange.comhow to determine the exact time of reset, due to power loss? – superuser.com
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