Are huge, static objects like environment transmitted from server to client in modern multiplayer games? – gamedev.stackexchange.com 09:59 Posted by Unknown No Comments I have an authoritative system, where when the player joins the match, it gets all the already spawned objects - spawned on itself (the client). It looks like this: Client sends the access token to ... from Hot Questions - Stack Exchange OnStackOverflow via Blogspot Share this Google Facebook Twitter More Digg Linkedin Stumbleupon Delicious Tumblr BufferApp Pocket Evernote Unknown Artikel TerkaitProblem with TikZ in highlighting parts of a formula – tex.stackexchange.comIs there a way to solve for the missing angle? – math.stackexchange.com25x25 slitherlink puzzle – puzzling.stackexchange.comN-bit Variation on Subset-Sum – codegolf.stackexchange.comWhich is the airliner with the most passengers per lavatory? – aviation.stackexchange.comis piped ls the same as ls -1? – unix.stackexchange.com
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