How can I detect the player being crushed in a 2D platformer? – gamedev.stackexchange.com 03:08 Posted by Unknown No Comments I'm checking collision for a platformer character as shown in #1. The red dots are the pixels that are checked and the grey lines indicate the axes they pertain to. I like the results I get from ... from Hot Questions - Stack Exchange OnStackOverflow via Blogspot Share this Google Facebook Twitter More Digg Linkedin Stumbleupon Delicious Tumblr BufferApp Pocket Evernote Unknown Artikel TerkaitQuick Sort Implementation C++11 – codereview.stackexchange.comMeaning of "has a ____ to it" – english.stackexchange.comWhere do you go for the 'nearest railroad' in Monopoly? – boardgames.stackexchange.comWhat model is this strange airplane-helicopter combination? – aviation.stackexchange.comDo hot peppers kill cancer? – skeptics.stackexchange.comIs log the only choice for measuring information? – math.stackexchange.com
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