How to design a damage formula in an RPG which keeps weapons with different attack speeds balanced? – gamedev.stackexchange.com 08:27 Posted by Unknown No Comments I'm making a mobile rpg game, an infinite one where there is a loot system like Diablo 3. Weapons have attack and speed, armor pieces have a resistance value (not percentage). The formula I'm using ... from Hot Questions - Stack Exchange OnStackOverflow via Blogspot Share this Unknown
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