How to design a damage formula in an RPG which keeps weapons with different attack speeds balanced? – gamedev.stackexchange.com 08:27 Posted by Unknown No Comments I'm making a mobile rpg game, an infinite one where there is a loot system like Diablo 3. Weapons have attack and speed, armor pieces have a resistance value (not percentage). The formula I'm using ... from Hot Questions - Stack Exchange OnStackOverflow via Blogspot Share this Google Facebook Twitter More Digg Linkedin Stumbleupon Delicious Tumblr BufferApp Pocket Evernote Unknown Artikel Terkait"Impossible" Sudoku – puzzling.stackexchange.comAre 19.6 pounds of CO2 produced from burning a gallon of gasoline? – skeptics.stackexchange.comProblem making hyperref work in conjunction with biber – tex.stackexchange.comHow to run exe file in Ubuntu – askubuntu.comHow do I stress that having children is not an option when picking a date? – interpersonal.stackexchange.comGeneralized matrix trace – codegolf.stackexchange.com
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