Is it worth to implement game mechanics/rules separately from the main code? – gamedev.stackexchange.com 01:55 Posted by Unknown No Comments Not sure whether it fits the scope of this community, or should go to Stackoverflow instead. Let's suppose that I want my game be easily extendable in its core, i.e. I want that a lot of people, even ... from Hot Questions - Stack Exchange OnStackOverflow via Blogspot Share this Google Facebook Twitter More Digg Linkedin Stumbleupon Delicious Tumblr BufferApp Pocket Evernote Unknown Artikel TerkaitSword of Sharpness Critical Hit Resolution – rpg.stackexchange.comReverse a Rubik's Cube Algorithm – codegolf.stackexchange.comTikZ: define doubled version of “open triangle” arrow tip – tex.stackexchange.comFound a heap of BTC, No documentation, what do I do? – money.stackexchange.comWhy does the C-C bond have extremely weak absorptions? – chemistry.stackexchange.comDo Actions with Multiple To Hit Rolls with Help provided get Advantage on all Rolls? – rpg.stackexchange.com
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