Using an RGB map to assign various shaders in a material – blender.stackexchange.com 20:06 Posted by Unknown No Comments I am importing a RGB image into Blender and I would like to replace the colors of the image by materials (Glossy, Glass, or other complex Node setups). For example I would replace the green with an ... from Hot Questions - Stack Exchange OnStackOverflow via Blogspot Share this Google Facebook Twitter More Digg Linkedin Stumbleupon Delicious Tumblr BufferApp Pocket Evernote Unknown Artikel TerkaitTwo Users share One Recharge Cord – puzzling.stackexchange.comHow long would a track be? – math.stackexchange.comWhy can complex numbers be written in exponential form? – math.stackexchange.comShould I cite a result if the paper doesn't include a proof? – academia.stackexchange.comMy Japanese is rusty – japanese.stackexchange.comRepeated Roots of Polynomials Whose Coefficients are Either 0 or 1 – math.stackexchange.com
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