How do I get players to say "no" when they are afraid of missing out on sidequests or XP? – gamedev.stackexchange.com 12:04 Posted by Unknown No Comments In my RPG, I have a companion NPC who is overconfident in his abilities and lacks self-control. I wanted to create a few situations where the player needs to reign them in and tell them "no". One such ... from Hot Questions - Stack Exchange OnStackOverflow via Blogspot Share this Google Facebook Twitter More Digg Linkedin Stumbleupon Delicious Tumblr BufferApp Pocket Evernote Unknown Artikel TerkaitWhat is a 2 to 4 line decoder? – electronics.stackexchange.comwhy does basic hypothesis testing focus on the mean and not on the median? – stats.stackexchange.comHow to find repeated value in O(n) time? – cs.stackexchange.comWhy do pens write better on pages that have pages below them? – physics.stackexchange.comMTR Report Analysis – serverfault.comPrint total number of vowel and consonant in an entered sentence – codereview.stackexchange.com
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