How to avoid hard coding in game engines – gamedev.stackexchange.com 14:11 Posted by Unknown No Comments My question isn't a coding question; it applies to all of game engine design in general. How do you avoid hard coding? This question is a lot deeper than it seems. Say, if you want to run a game ... from Hot Questions - Stack Exchange OnStackOverflow via Blogspot Share this Google Facebook Twitter More Digg Linkedin Stumbleupon Delicious Tumblr BufferApp Pocket Evernote Unknown Artikel TerkaitWhich key signature to pick for this chord progression? – music.stackexchange.comHow to deal with a workplace that spreads you too thin? – workplace.stackexchange.comWill a Linux executable compiled on one "flavor" of Linux run on a different one? – unix.stackexchange.comCould a plant grow on a building taller than mount Everest? – worldbuilding.stackexchange.comWhat happened to the humans in "Cars" (that is if they ever existed)? – movies.stackexchange.comCan the stock price go up even if no one is buying? – money.stackexchange.com
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