Double the delayed damage for Melf's Acid Arrow if it's a critical hit? – rpg.stackexchange.com

The spell Melf's Acid Arrow does 4d4 on hit and 2d4 next turn (I'm ignoring what happens for a miss). If you roll a 20 for your spell attack roll, you double the 4d4 to 8d4. What about the 2d4 next ...

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