Double the delayed damage for Melf's Acid Arrow if it's a critical hit? – rpg.stackexchange.com 04:43 Posted by Unknown No Comments The spell Melf's Acid Arrow does 4d4 on hit and 2d4 next turn (I'm ignoring what happens for a miss). If you roll a 20 for your spell attack roll, you double the 4d4 to 8d4. What about the 2d4 next ... from Hot Questions - Stack Exchange OnStackOverflow via Blogspot Share this Google Facebook Twitter More Digg Linkedin Stumbleupon Delicious Tumblr BufferApp Pocket Evernote Unknown Artikel TerkaitChanged rules for protected constructors in C++17? – stackoverflow.comEntire GOP voted against letting senators read the new tax bill? – skeptics.stackexchange.comIdentify an Unusual USB Port – superuser.comWho is the woman in the crowd when Guy Fawkes is being hanged? – movies.stackexchange.comAssociate Professor with Tenure to Associate Professor tenure track – academia.stackexchange.com4 people in a cab in London? Is that allowed? – travel.stackexchange.com
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