How can I make a "wet surface"/"shallow puddle" shader in Unity? – gamedev.stackexchange.com 09:02 Posted by Unknown No Comments In my game I need to create dynamic water puddles but I cannot find a tutorial that shows how I can make such an effect (an example of which is shown below). How can I do it? from Hot Questions - Stack Exchange OnStackOverflow via Blogspot Share this Google Facebook Twitter More Digg Linkedin Stumbleupon Delicious Tumblr BufferApp Pocket Evernote Unknown Artikel TerkaitWere the Gospel of Luke and the book of Acts written by the same person? – christianity.stackexchange.comWhy do polarising filters only work in one direction? – photo.stackexchange.comDoes this set exist? – math.stackexchange.comKunen inconsistency with atoms – mathoverflow.netCreating a function to check if malloc succeeded – stackoverflow.comWhat component is this? A fuse? – electronics.stackexchange.com
0 Comment to "How can I make a "wet surface"/"shallow puddle" shader in Unity? – gamedev.stackexchange.com"
Post a Comment