Giving a mechanical penalty to traumatized character – rpg.stackexchange.com 01:08 Posted by Unknown No Comments I'm currently DMing a campaign with a time loop, and to keep players from charging around willy nilly I'm going to implement penalties for getting themselves killed in awful ways. In our last session ... from Hot Questions - Stack Exchange OnStackOverflow via Blogspot Share this Google Facebook Twitter More Digg Linkedin Stumbleupon Delicious Tumblr BufferApp Pocket Evernote Unknown Artikel TerkaitRemove whitespace before and after the string dynamically? – salesforce.stackexchange.comWhat is a Hung Parliament? – politics.stackexchange.comSplit string Apex – salesforce.stackexchange.comThe weird and wild bean game – codegolf.stackexchange.comTell pianist to play entire piece softly – music.stackexchange.comReduce space between condition and statement in Latex case equation – tex.stackexchange.com
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